deer bus tour
I’m interested in subverting game mechanics in this collective space…looking at absence of action and progression, absence of the deer’s physicality in the game. Absence can enable self created openings or windows of possibility, our brains filling in gaps: gaps have potential to begin mythology. The indicators of other players in the space is a rectangle, something that is neither here nor there, I wanted a simple visual representation of bodies as a non body. “We use “body” to give material form to an idea that has no form, an assemblage that is abstract.” Legacy Russell, Glitch Feminism
The game is a collage of my own videos and images, crudely made 3D objects, alongside stock images from Google. These stock images make up the pre-coded characters that lace the bus journey with sound bite narratives, these interactions come from the player moving through the space, alongside the potential other people present on the bus journey.
how the sound was made for the game
I created musical scores from the deer footprints in the snow. I overlayed the image onto an Ableton piano roll and carefully input the notes to create sounds.